velage/engine/simple-shapes.hpp
miri 792532a1bd at least there's a window
):

oh and i removed the mesh stuff so now we're using openmesh
2023-09-09 19:13:12 +02:00

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#ifndef __SIMPLE_SHAPES_H__
#define __SIMPLE_SHAPES_H__
#include "object.hpp"
#include "shader.hpp"
#include <OpenMesh/Core/Mesh/PolyMesh_ArrayKernelT.hh>
typedef OpenMesh::PolyMesh_ArrayKernelT<> OpMesh;
namespace velage {
gameobject makeSphere(GLuint resolution, shader *rend_shader);
}
#endif