15 lines
No EOL
303 B
C++
15 lines
No EOL
303 B
C++
#ifndef __SIMPLE_SHAPES_H__
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#define __SIMPLE_SHAPES_H__
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#include "object.hpp"
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#include "shader.hpp"
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#include <OpenMesh/Core/Mesh/PolyMesh_ArrayKernelT.hh>
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typedef OpenMesh::PolyMesh_ArrayKernelT<> OpMesh;
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namespace velage {
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gameobject makeSphere(GLuint resolution, shader *rend_shader);
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}
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#endif |