24 lines
No EOL
762 B
C++
24 lines
No EOL
762 B
C++
#include "shader.hpp"
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void shader::linkshader() { glLinkProgram(shaderProgram); }
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void shader::attatchshader() {
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shaderProgram = glCreateProgram();
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glAttachShader(shaderProgram, vertexShader);
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glAttachShader(shaderProgram, fragmentShader);
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if(geoshd){glAttachShader(shaderProgram, geometryShader);}
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}
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void shader::use() { glUseProgram(shaderProgram); }
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GLint shader::getInputId(std::string name) {
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return glGetProgramResourceLocation(shaderProgram, GL_PROGRAM_INPUT, name.c_str());
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}
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GLint shader::getOutputId(std::string name) {
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return glGetProgramResourceLocation(shaderProgram, GL_PROGRAM_OUTPUT, name.c_str());
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}
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GLint shader::getUniformId(std::string name){
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return glGetProgramResourceLocation(shaderProgram, GL_UNIFORM, name.c_str());
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} |