11 lines
No EOL
249 B
GLSL
11 lines
No EOL
249 B
GLSL
#version 450
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layout(location = 0) in vec3 fragColor;
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layout(location = 1) in vec2 uv;
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layout(location = 0) out vec4 outColor;
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layout(set=1, binding = 0) uniform sampler2D albedo;
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void main() {
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outColor = vec4(texture(albedo, uv).rgb, 1.0);
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} |