svulc/shd/triangle.frag
2025-03-20 16:46:55 +01:00

11 lines
No EOL
249 B
GLSL

#version 450
layout(location = 0) in vec3 fragColor;
layout(location = 1) in vec2 uv;
layout(location = 0) out vec4 outColor;
layout(set=1, binding = 0) uniform sampler2D albedo;
void main() {
outColor = vec4(texture(albedo, uv).rgb, 1.0);
}