svulc/shd/text.frag
2025-07-14 18:11:08 +02:00

10 lines
No EOL
220 B
GLSL

#version 450
layout(location = 0) in vec2 uv;
layout(set=0, binding = 0) uniform sampler2D albedo;
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(1.0,1.0,1.0,texture(albedo, uv).r * 1.0);
}