10 lines
No EOL
220 B
GLSL
10 lines
No EOL
220 B
GLSL
#version 450
|
|
|
|
layout(location = 0) in vec2 uv;
|
|
layout(set=0, binding = 0) uniform sampler2D albedo;
|
|
|
|
layout(location = 0) out vec4 outColor;
|
|
|
|
void main() {
|
|
outColor = vec4(1.0,1.0,1.0,texture(albedo, uv).r * 1.0);
|
|
} |