18 lines
No EOL
279 B
GLSL
18 lines
No EOL
279 B
GLSL
#version 150 core
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in vec3 position;
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in vec3 color;
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out vec3 Color;
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out vec3 Pos;
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uniform mat4 trans;
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uniform mat4 proj;
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uniform mat4 view;
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void main()
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{
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Color = color;
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gl_Position = proj * view * trans * vec4(position, 1.0);
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Pos=(trans*vec4(position, 1.0)).xyz;
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} |