velage/shaders/vertex/texture.glsl
miri 792532a1bd at least there's a window
):

oh and i removed the mesh stuff so now we're using openmesh
2023-09-09 19:13:12 +02:00

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GLSL

#version 150 core
in vec3 position;
in vec3 color;
in vec2 texcoord;
out vec3 Color;
out vec2 Texcoord;
void main()
{
Color = color;
Texcoord=texcoord;
gl_Position = vec4(position, 1.0);
}