velage/shaders/vertex/null.glsl
2023-09-17 16:37:11 +02:00

12 lines
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155 B
GLSL

#version 330 core
in vec3 position;
in vec2 TexCoord;
out vec2 TexCoords;
void main()
{
gl_Position = vec4(position, 1.0);
TexCoords=TexCoord;
}