12 lines
No EOL
155 B
GLSL
12 lines
No EOL
155 B
GLSL
#version 330 core
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in vec3 position;
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in vec2 TexCoord;
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out vec2 TexCoords;
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void main()
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{
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gl_Position = vec4(position, 1.0);
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TexCoords=TexCoord;
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} |