12 lines
No EOL
202 B
GLSL
12 lines
No EOL
202 B
GLSL
#version 420 core
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layout (location = 0) in vec3 position;
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out vec4 FragPos;
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uniform mat4 model;
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void main()
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{
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gl_Position = model * vec4(position, 1.0);
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FragPos=model * vec4(position, 1.0);
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} |