velage/shaders/lighting/shadows/shadows.vs.glsl

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202 B
GLSL

#version 420 core
layout (location = 0) in vec3 position;
out vec4 FragPos;
uniform mat4 model;
void main()
{
gl_Position = model * vec4(position, 1.0);
FragPos=model * vec4(position, 1.0);
}