velage/shaders/fragment/texturemix.glsl
2023-08-16 23:06:00 +02:00

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287 B
GLSL

#version 150 core
in vec3 Color;
in vec2 Texcoord;
out vec4 outColor;
uniform sampler2D tex1;
uniform sampler2D tex2;
void main()
{
vec4 coltex1 = texture(tex1, Texcoord);
vec4 coltex2 = texture(tex2, Texcoord);
outColor = mix(coltex1, coltex2, 0.5) * vec4(Color, 1.0);
}