velage/shaders/fragment/texture.glsl
2023-08-10 00:19:24 +02:00

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170 B
GLSL

#version 150 core
in vec3 Color;
in vec2 Texcoord;
out vec4 outColor;
uniform sampler2D tex;
void main()
{
outColor = texture(tex, Texcoord) * vec4(Color, 1.0);
}