13 lines
No EOL
170 B
GLSL
13 lines
No EOL
170 B
GLSL
#version 150 core
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in vec3 Color;
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in vec2 Texcoord;
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out vec4 outColor;
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uniform sampler2D tex;
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void main()
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{
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outColor = texture(tex, Texcoord) * vec4(Color, 1.0);
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} |