18 lines
No EOL
351 B
GLSL
18 lines
No EOL
351 B
GLSL
#version 330 core
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in vec3 Color;
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in vec3 Pos;
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/*out vec4 outColor;*/
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layout (location = 0) out vec3 gPosition;
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layout (location = 1) out vec3 gNormal;
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layout (location = 2) out vec4 gAlbedoSpec;
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void main()
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{
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gAlbedoSpec = vec4(Color, 1.0);
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gNormal=vec3(0.0,1.0,0.0);
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gPosition=Pos;
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// gShadow=vec4(ShadowCalculation(Pos),1.0);//
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} |