velage/shaders/fragment/simplelit.glsl

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351 B
GLSL

#version 330 core
in vec3 Color;
in vec3 Pos;
/*out vec4 outColor;*/
layout (location = 0) out vec3 gPosition;
layout (location = 1) out vec3 gNormal;
layout (location = 2) out vec4 gAlbedoSpec;
void main()
{
gAlbedoSpec = vec4(Color, 1.0);
gNormal=vec3(0.0,1.0,0.0);
gPosition=Pos;
// gShadow=vec4(ShadowCalculation(Pos),1.0);//
}